Lost Beacon

Credit: QA
Release Date: February 1st, 2024
Role in game: In Lost Beacon I did QA and live QA as a Designer fixed bugs as I found them. I created documentation for the QA, edited videos, and updated Jira with bug tickets as bugs were found.
Systems used:
- Jira
- Excel
- Word Document
- Streamlabs
- OBS
- YouTube
We are Blob

Credits: Producer, Product Owner, Narrative Lead, QA Lead, and Designer
In We are Blob Black Banshee Studios took a 2024 Global Game Jam game that a small team and I worked on and made it into a fully released game. I was producer from start of production to release. During the game jam I was a Design Lead and Narrative Lead. I was in charge of making the GDD, the narrative, how the systems would work in engine, design and UI, and implementing narrative.
QA Lead Responsibilities: I was in charge of looking through the QA documents and assessing what needed to be made into bugs and what might have been player error and made bug tickets in the Jira. I also helped QA the game and
made QA reports of bugs I found, recording my playthroughs and documenting where the bugs were found with video and screenshots.
Team Size: 10~
Duration: April 2024-August 2024
Release Day: September 24th, 2024
Softwares Used:
- Jira
- Excel
- Word Document
- Streamlabs
- OBS
- YouTube