Narrative Design

We are Blob

Credits: Producer, Product Owner, Narrative Lead, QA Lead, and Designer

In We are Blob Black Banshee Studios took a 2024 Global Game Jam game that a small team and I worked on and made it into a fully released game. I was Narrative Lead from the game jam to the release of the game. During the game jam I was a Design Lead and Narrative Lead. I was in charge of making the GDD, the narrative, how the systems would work in engine, design and UI, and implementing narrative.

Narrative Lead Responsibilities: I was in charge of writing the initial script, the branching and how the systems would work together with the narrative. I was in charge of checking changes and edits made to the scripts and coming up with new script and narrative as the game progressed, including but not limited to: Tutorial, Help Guide, and video names for fake YouTube Thumbnails.

Narrative Team Size: 2~

Duration: April 2024-August 2024
Release Day: September 27th, 2024
​Softwares Used:

  • Jira
  • Github
  • ​Unity
  • Excel
  • Word Document

We Are Blob

(Global Game Jam 2024)

Credit: Lead Design/Narrative Designer

Roles in game: During this Game Jam I was in charge of making the GDD, the narrative, how the systems would work in engine, design and UI, and implementing narrative.

Systems Used:

  • Trello
  • Unity
  • Word Document
  • Github