Design

We are Blob

Credits: Producer, Product Owner, Narrative Lead, QA Lead, and Designer

In We are Blob Black Banshee Studios took a 2024 Global Game Jam game that a small team and I worked on and made it into a fully released game.

Design: I was in charge of working on the UI and level design. I added assets into the engine and made the game look clean and coherent. I also helped with game balancing and choosing between different variations of assets to pick the best one.

Design Team Size: 8~

Duration: April 2024-August 2024
Release Day: September 27th, 2024
​Softwares Used:

  • Jira
  • Github
  • Excel
  • Word Document
  • Unity

Pineapple Panic

Credit: Lead Designer

Release Day: July 8th, 2024

Roles in Game: I was in charge of checking level, UI design, Level Balancing, implementing art into the game, connecting UI through Blueprints.
​​Design Team Size: 10~
Duration: February 2024-June 2024
Systems Used:

Star Beads

Credit: Designer

Release Day: July 4th, 2024

Roles in Game: I was in charge of making the UI and making it look clean and neat. I added new assets and chose between different variations of art assets to see what would look the best in the UI.

Team size: 15~

Softwares Used:

  • Github​
  • Unity
  • Jira

Eight Lives Estate

(Brackeys Game Jam 2024.1)

Credit: Main Designer

Roles in Game: I came up with puzzles and helped with the Design of the levels and adding art assets.

Systems Used:

  • Trello
  • Unity
  • Word Document
  • Github

Insanity’s Grasp

(Full Sail University Month 10 Game June 2024)

Credit: Lead Designer

Roles in game: Worked on making the level design, creating the Main house and placing assets into the main house, did final evaluation on both the Big house and the Small house.

Team Size: 16

Software Used:

  • Github
  • Unreal 5

Creature Comforts

(GMTK Game Jam 2024)

Credit: Level Designer

Roles in game: Worked on making the Basement room for the level. I made the blockout and added in final assets.

Team Size: 12

Software Used:

  • Github
  • Unreal 4
  • Trello

We Are Blob

(Global Game Jam 2024)

Credit: Lead Design/Narrative Designer

Roles in game: During this Game Jam I was in charge of making the GDD, the narrative, how the systems would work in engine, design and UI, and implementing narrative.

Systems Used:

  • Trello
  • Unity
  • Word Document
  • Github

Radioactive Pineapple

Credit: Design

Release Day: July 23rd, 2024

Roles in Game: I was a designer in the game jam version where I created the starting level and timer in the game.

Systems Used:

  • Unreal 4
  • Github